warzone bot lobby for Weapon Leveling: Red Zone Speed Farming Method
You can get double-prestiged weapon with 250 levels by boosting your Combat Rating first. Then, camp in Tier 3 and farm specials and zombies, while stacking weapon camos and XP. Why should you grind CR first? Damage multipliers can change your TTK which in turn changes your kills per minute. This directly increases XP/weapon level. Here is a path you can follow to push a gun up to 20+ level in one game. It includes the exfil habits and pitfalls that will keep your gains safe.
Two-Phase speed bo7 accounts method
This bird's eye view will help you to clearly define your priorities.
Goals
Phase A: Increase Combat Rating to 45 (the critical breakpoint) in order to unlock large damage multiplyers (upto x8) as well as a stable killrate.
Phase B: Farm dense zombie spawns (and specials), complete camo challenges and cleanly exfil to bank progress.
Why CR45 is important
The damage spike is able to push foes beyond a breaking point where weak zombies are turned into near-instant kills and specials can be managed.
The same time window allows for massively higher kills per minute. This means that XP and weapon XP as well as camos will all accelerate.
Baselines tested
CR growth. With a good squad, you can go from a low CR of 10 to 20 in a single session. You could also reach 45+ after a few sessions.
Weapon growth: +22 level in one T3 Farm game (seen using shotgun/LMG) while finishing gold camo specials
Early exfils can preserve CR.
\ Phase A: Combat Rating Turbo (0 - 45)
Build damage and survivability before anything else.
Loadouts and rewards
Core picks
Major Ability: Crash Cart.
Minor Ability: Kinetic Jump.
Stat Priorities
Reload speed > sustain/heal > armor capacity. Why should you reload first? In dense fights, reload downtime kills tempo.
Team comp
If you want to jump right into the hard zones, you can go solo. But if you do, a good squad will be a great force multiplier. You tag and pass, and they get kills.
Micro-tech and leveling path
Zone Jump Strategy
Standard: T1 - T2 - T3 - T4 ladder.
Speed Push: Head to harder zones with team coverage for higher-yielding contracts.
Tag-assist mechanic
You can still gain XP/progress if you tag a goal and your teammate kills it. Snap between targets, tagging once and moving on.
Grab Global Upgrade Rooms
Jailbreak War Stations and other global upgrade rooms give everyone the legendary boost when opened. Upgrade to double damage even if your CR is low.
Milestones
Do not challenge your ego before CR10.
Damage feels better around CR30.
The farm is unlocked when the damage multiplier reaches x8.
Exfil discipline (non-negotiable)
When to leave
The longer a match lasts, the greater the chances of a buggy exfil and lost CR. Take the clean exfil when it's up.
Cadence
Once you reach CR45, restart the farm phase.
\ Phase B: T3 Zombie Farm = XP + Camos Together
Your loop will be efficient and safe with x8 damage.
Spot selection loop
Play Tier 3 and not Tier 4.
Doesn't T4 have more XP per kill? Yes, per kill. Per minute, often no. T4 health/armor slows KPM; T3 keeps KPM sky-high.
Ideal Farm Spots
High zombie density. Open kiting lines. Pillars/cover. Quick access to ammunition and contracts.
Loop rhythm
Return to the spawn cluster and prioritize specials.
Camo and Task Bundling
Core Kill Types
Use tight circles and dense packs to fire hip-fire or at point-blank.
ADS when moving: Strafe-ADS to passively accumulate kites.
Sprint then kill: short sprints followed by bursts.
Gold Specials
Look for elites and bosses. T3 is the best combination of TTK and spawn rate.
Calling exfil will often bring up extra specials. Use the countdown to harvest them and then leave.
Weapon Choices and Growth
Exotic/legendary
Use them only if you need to survive.
Results in the real world
Multiple camou nodes can be completed in one run.
Avoiding crashes and ensuring safe exfil
One more wave can be the reason progress is lost. Then, clear a wave and depart.
Dev Error mitigation
Symptoms: large reward batches may cause errors at the end of a match.
Avoid mega-marathons and shorter sessions.
Checklists and comparisons for execution
This compact table will anchor your choices mid-match.
Gear, Team and Time
Gear Priorities
Once x8 is activated, raw damage will be surpassed by reload/cycle speed as well as mobility.
Armor plates: the breakpoint is going from one to two plates. Unlock it as soon as possible.
Team roles
You: tag coverage, kiting, upgrade collection.
Teammates: Contract completion and primary DPS.
If your teammates drop, you can shrink the loop to contracts nearby + safe spawn groups + fast exfil.
Timeboxing
Checkpoint every 10 mins: Did you complete a node of camo? Are specials spawning? If not, adjust the spot or loop.
Do not accept any contracts until you have ammo/armor, or when the zombie cycle is over.
FAQ
Q: Can I achieve CR45 with a weak team?
- A: Yes. Use the laddered route, (T1-T2-T3). Play cover-to-cover and rely on tag-assists when possible. It is slower but safer.
Q: Why isn't XP better than T4?
- A : No, not in XP/minute. Higher resistances and HP drag down your cycle. T3 maintains a high tempo which is what drives the weapon XP.
- Does exfil actually produce more specials when called?
- A: Frequently, yes. Use this window to complete gold-camo requirements and then extract.
How can I avoid Dev errors?
- A: Make shorter, cleaner runs. Bank progress frequently. Don't stay too long for one final contract.
Q: Should exotic drops be used?
- A. Use them sparingly to survive, but always keep your weapon of choice in your hand. This will ensure that kills are credited towards its XP.
Now, do these three things
Equip Kinetic Jump + Crash Cart; increase armor stacking speed and reloading speed early.
2) Grab any global upgrade room for an instant damage boost.
3) Go to Tier 3 and pick a densely populated spawn. Loop weak zombies, call exfil for specials, farm extra specials, then depart.
You'll notice the difference immediately
The grind switches from chip damage mode to lawnmower. Weapons and camos both climb at the same time; once the loop has been tuned, +20 levels per match will become normal.
If you notice efficiency dropping
- Drop a level, tighten up reloading and positioning, reduce the session length and measure your XP by minute, not by how long you played.