Black Ops 7 Fastest XP

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    warzone bot lobby for Weapon Leveling: Red Zone Speed Farming Method


     You can get double-prestiged weapon with 250 levels by boosting your Combat Rating first. Then, camp in Tier 3 and farm specials and zombies, while stacking weapon camos and XP. Why should you grind CR first? Damage multipliers can change your TTK which in turn changes your kills per minute. This directly increases XP/weapon level. Here is a path you can follow to push a gun up to 20+ level in one game. It includes the exfil habits and pitfalls that will keep your gains safe.


     


     Two-Phase speed bo7 accounts method


     This bird's eye view will help you to clearly define your priorities.


     

     


     


     Goals


     


     Phase A: Increase Combat Rating to 45 (the critical breakpoint) in order to unlock large damage multiplyers (upto x8) as well as a stable killrate.


     Phase B: Farm dense zombie spawns (and specials), complete camo challenges and cleanly exfil to bank progress.

     


     


     Why CR45 is important


     


     The damage spike is able to push foes beyond a breaking point where weak zombies are turned into near-instant kills and specials can be managed.


     The same time window allows for massively higher kills per minute. This means that XP and weapon XP as well as camos will all accelerate.

     


     


     Baselines tested


     


     CR growth. With a good squad, you can go from a low CR of 10 to 20 in a single session. You could also reach 45+ after a few sessions.


     Weapon growth: +22 level in one T3 Farm game (seen using shotgun/LMG) while finishing gold camo specials


     Early exfils can preserve CR.

     


     


     \ Phase A: Combat Rating Turbo (0 - 45)


     Build damage and survivability before anything else.


     

     


     


     Loadouts and rewards


     

     


     


     Core picks


     


     Major Ability: Crash Cart.


     Minor Ability: Kinetic Jump.

     


     


     Stat Priorities


     


     Reload speed > sustain/heal > armor capacity. Why should you reload first? In dense fights, reload downtime kills tempo.


     

     


     


     Team comp


     


     If you want to jump right into the hard zones, you can go solo. But if you do, a good squad will be a great force multiplier. You tag and pass, and they get kills.


     

     


     


     Micro-tech and leveling path


     

     


     


     Zone Jump Strategy


     


     Standard: T1 - T2 - T3 - T4 ladder.


     Speed Push: Head to harder zones with team coverage for higher-yielding contracts.

     


     


     Tag-assist mechanic


     


     You can still gain XP/progress if you tag a goal and your teammate kills it. Snap between targets, tagging once and moving on.


     

     


     


     Grab Global Upgrade Rooms


     


     Jailbreak War Stations and other global upgrade rooms give everyone the legendary boost when opened. Upgrade to double damage even if your CR is low.


     

     


     


     Milestones


     


     Do not challenge your ego before CR10.


     Damage feels better around CR30.


     The farm is unlocked when the damage multiplier reaches x8.

     


     


     Exfil discipline (non-negotiable)


     

     


     


     When to leave


     


     The longer a match lasts, the greater the chances of a buggy exfil and lost CR. Take the clean exfil when it's up.


     

     


     


     Cadence


     


     Once you reach CR45, restart the farm phase.


     

     


     

     


     


     \ Phase B: T3 Zombie Farm = XP + Camos Together


     Your loop will be efficient and safe with x8 damage.


     

     


     


     Spot selection loop


     

     


     


     Play Tier 3 and not Tier 4.


     


     Doesn't T4 have more XP per kill? Yes, per kill. Per minute, often no. T4 health/armor slows KPM; T3 keeps KPM sky-high.


     

     


     


     Ideal Farm Spots


     


     High zombie density. Open kiting lines. Pillars/cover. Quick access to ammunition and contracts.


     

     


     


     Loop rhythm


     


     Return to the spawn cluster and prioritize specials.


     

     


     


     Camo and Task Bundling


     

     


     


     Core Kill Types


     


     Use tight circles and dense packs to fire hip-fire or at point-blank.


     ADS when moving: Strafe-ADS to passively accumulate kites.


     Sprint then kill: short sprints followed by bursts.

     


     


     Gold Specials


     


     Look for elites and bosses. T3 is the best combination of TTK and spawn rate.


     Calling exfil will often bring up extra specials. Use the countdown to harvest them and then leave.

     


     


     Weapon Choices and Growth


     

     


     


     Exotic/legendary


     


     Use them only if you need to survive.


     

     


     


     Results in the real world


     


     Multiple camou nodes can be completed in one run.


     

     


     


     Avoiding crashes and ensuring safe exfil


     


     One more wave can be the reason progress is lost. Then, clear a wave and depart.


     

     


     


     Dev Error mitigation


     


     Symptoms: large reward batches may cause errors at the end of a match.


     


     Avoid mega-marathons and shorter sessions.


     

     


     


     Checklists and comparisons for execution


     This compact table will anchor your choices mid-match.


     


     Gear, Team and Time

     


     


     Gear Priorities


     


     Once x8 is activated, raw damage will be surpassed by reload/cycle speed as well as mobility.


     Armor plates: the breakpoint is going from one to two plates. Unlock it as soon as possible.

     


     


     Team roles


     


     You: tag coverage, kiting, upgrade collection.


     Teammates: Contract completion and primary DPS.


     If your teammates drop, you can shrink the loop to contracts nearby + safe spawn groups + fast exfil.

     


     


     Timeboxing


     


     Checkpoint every 10 mins: Did you complete a node of camo? Are specials spawning? If not, adjust the spot or loop.


     Do not accept any contracts until you have ammo/armor, or when the zombie cycle is over.

     


     


     FAQ

     


     


     Q: Can I achieve CR45 with a weak team?


     


     - A: Yes. Use the laddered route, (T1-T2-T3). Play cover-to-cover and rely on tag-assists when possible. It is slower but safer.


     

     


     


     Q: Why isn't XP better than T4?


     


     - A : No, not in XP/minute. Higher resistances and HP drag down your cycle. T3 maintains a high tempo which is what drives the weapon XP.


     

     


     


     - Does exfil actually produce more specials when called?


     


     - A: Frequently, yes. Use this window to complete gold-camo requirements and then extract.


     

     


     


     How can I avoid Dev errors?


     


     - A: Make shorter, cleaner runs. Bank progress frequently. Don't stay too long for one final contract.


     

     


     


     Q: Should exotic drops be used?


     


     - A. Use them sparingly to survive, but always keep your weapon of choice in your hand. This will ensure that kills are credited towards its XP.


     

     


     


     Now, do these three things


     


     Equip Kinetic Jump + Crash Cart; increase armor stacking speed and reloading speed early.


     


     2) Grab any global upgrade room for an instant damage boost.


     


     3) Go to Tier 3 and pick a densely populated spawn. Loop weak zombies, call exfil for specials, farm extra specials, then depart.


     

     


     


     You'll notice the difference immediately


     


     The grind switches from chip damage mode to lawnmower. Weapons and camos both climb at the same time; once the loop has been tuned, +20 levels per match will become normal.


     

     


     


     If you notice efficiency dropping


     


     - Drop a level, tighten up reloading and positioning, reduce the session length and measure your XP by minute, not by how long you played.